Pimping the family ride

Sometimes it’s nice to do something completely different. Like spray painting rims and details on your car with orange rubber spray.

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DSC04344 DSC04347 DSC04353 DSC04343 DSC04346 DSC04348 DSC04349 DSC04350  Winter car done. When spring comes and the summer tires are going back on, I plan on doing them in matte black. Dark in summer, bright during winter.

Got the cans and good advice from Rubberspray.no

The most unique aspect of comic books?

This might have been covered before, but I’ve never stumbled on the discussion, so bear with me. The other day a unique, if not the most unique aspect of comic books (sequential art as storytelling) hit me.

The comic book is the only storytelling medium which does not work as a social experience.

Meaning: Experiencing the story in comic books can only be done individually. It can’t be shared socially at the same time.

Comic books, as conveyors of stories, are the lonesome readers’ medium.

Films and TV are experienced socially. Literature can be socially enjoyed by reading aloud. Games can be played together with a friend. Looking at galleries/paintings is a shared experience. Theater is a social event. Verbal stories are the cornerstone of social storytelling.

But the comic book, sequential art with pictures and words combined to create a story, is the individual’s medium. It can’t be shared socially and simultaneously with the same effect, as all other storytelling mediums.

Comics is a medium to be enjoyed individually. It is a private experience, not a social one. Read a comic book out loud and showing the pictures to someone does not work, as they are not experiencing the story, you are dictating the story – like explaining a joke.

Comic books is the only true individual storytelling medium.

 

Captain Obvious to the rescue, or have you not thought about this before? Agree? Disagree?

Raptus comics festival 2013

My first time at Raptus, the annual comic book festival in Bergen here in Norway, was a blast!

During the 4 days I’ve never learned so much, made so many cool connections and had so much fun. All in the name of comics. Great comics.

The primary reason I went to the festival was to attend Howard Chaykin and Mike Perkins’ storytelling seminar. It was dirt cheap but utterly brilliant. Interactive and insightful. With the bad cop and antichrist running the show! If you ever have a chance to go to anything similar with Howard and Mike, go. Go now.

But the best thing was to get to know all the great guests. Howard and Mike. Canada’s only cheap blonde Nina Bunjevac. Mike Music Collins. The lovely Gail Simone and her husband Scott. The Ontonauts boys who I’ve met before. My artist and friend Laszlo Seber. Kim Holm, who’s done stuff for Outré. The ÜberPress guys and the rest of the great creators there.

Apart from the atrocious venue this was the best weekend I’ve had in comics so far. Laughs, knowledge and new friends.

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Kim painting live with Solstorm.

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Mike Perky. And Howard with the ladies.

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Morten and Pål. Ontonauts.

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Gail and Scott. And Laszlo’s head.

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Nina grazing Nordic art.

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No comment.

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Mike Collins drawing Odin where he should be.

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The loot.

3 raw and unedited script pages for a new project

This is what it looks like, raw and unedited:

SPIRAL
Issue #1

PAGE 1 – FIVE PANELS

PANEL 1 – Alley, London – day
A drug dealer’s face – a SOMALI BLOKE in his early twenties, adorned with 5 – 10 piercings – is pressed against the red brick wall in a side-alley in South London. Although the side of his face firmly kissing the bricks, he’s still got a smug smile on his face.
Holding the drug dealer’s face against the wall is police lieutenant OLIVIA – full uniform on. Her face hard and angry, barely containing herself.

FRIDA
(o/p, from below)
Nothing on him. We have to let him off.

PANEL 2
Pull out. Frida, Olivia’s partner, gets up after having patted down the drug dealer, looking for drugs or weapons.
Olivia still has a firm elbow in his neck, pressing his face in the wall.

SOMALI WITH PIERCINGS
Told you, ladies. This black boy ain’t got shit for you.

PANEL 3
The bloke has turned around now, facing Olivia. Still a smug smile on his face. He corrects his collar.
Olivia stares at him, teeth gritted at his remark.

SOMALI WITH PIERCINGS
Except a hard on.

PANEL 4 (small panel)
Close up. Olivia’s fist clenches. She’s ready to punch him.

PANEL 5
Frida is by the cruiser in the foreground. Ready to get in, door open. Olivia catches up with her.
In the background, the bloke lies curled up after the stomach punch.

SOMALI WITH PIERCINGS
(weak)
Hnnng hnnnng

FRIDA
Waste of time. Wish the Samaritan could show up again and just bring us the big
boys. Like he did with that Nazi, Gareth Coy.

OLIVIA
Nah. Hell with that. That’s our job.

FRIDA
Yes. Picking nobodies off the street.

OLIVIA
That vigilante git is hopefully gone. Or dead.

CAPTION/SAMUEL
(Begins the dialogue for the next page)
Dad? You in there?
PAGE 2 – SIX PANELS

PANEL 1 – Jack Malloy’s apartment – day
Straight shot on Jack Malloy’s weary and depressed frame. He sits in his wheel chair in his study, hands on his lap. He looks straight ahead, at something off panel.
(Maybe not seen thoroughly here, but his study looks like a small library from the 1800s, with heavy wooden furniture and books adorning every wall. A single, large window lets the light in. And a study desk sits in the middle of the room. But add these details as you see fit, to show that he’s rich enough.)
PANEL 2
Closer on Jack’s face. Same as previous panel, but his eyes look up slightly as he hears his son.

SAMUEL
(o/p)
Dad?

PANEL 3
Jack looks back down at his vigilante gear in the drawer, still off panel to the reader. (What the gear really is will be revealed later.)

SAMUEL
(o/p)
There you are.

Hey, you alright?

PANEL 4
Jack closes his eyes, head drops and he sighs.

JACK
*sigh*

Yes. Just thinking…

PANEL 5
Samuel, green ambulance uniform on, has come up to his side and squats by the wheel chair. Concern on his face, a hand on his father’s shoulder.
Jack attempts a smile.

(If possible, show the London Eye or Big Ben through the window behind Samuel. This indicated that Jack’s house sits by the Thames, which is an expensive area.)

SAMUEL
Thinking? You?

JACK
Listen to the comedian.

SAMUEL
Come on, let’s get some lunch before I need to go back.

PANEL 6
Samuel wheels Jack towards the door of the study.
(The drawer with the gear, if seen, is still open.)

SAMUEL
Have you told her yet?

PAGE 3 – FIVE PANELS

PANEL 1 – Same scene, but now in the kitchen
Samuel wheels Jack into the kitchen – a kitchen with modern appliances and a chrome, urban look. Jack looks straight ahead, as if reluctant to answer.

JACK
No.

PANEL 2
In the foreground, Samuel drops a fried egg from a frying pan on a plate which already has sausages and beans.
In the background, Jack looks up at him, about to sip his tea.

JACK
I can tell you all about it.

PANEL 3
Samuel puts the frying pan back on the stove and pulls out his chair with his other hand.

SAMUEL
We’ve been over this. Several times.

JACK
But you have the training. You’d be brilliant.

PANEL 4
The two of them eat, eyes on each other. Conversation not over.

SAMUEL
No. I do more good in green than in black. I’m here to help, not hurt people.

JACK
You WOULD be helping a lot of people. The police.

SAMUEL
I already am. Without violence.

JACK
You’d be helping me.

PANEL 5
Similar as previous panel, but now both of them are silent. The discussion is over.

PANEL 6
Jack looks down at the table, admitting something.

JACK
I haven’t told her because she’s a loose canon. She’s reckless. I don’t trust her.

 

With this story I’ve tried to condense as much information as I can into the pages. Usually I tend to like – both to read and to write – in a more sweeping manner, letting moments breathe more. I guess I still do, to a certain degree here, but as I continue with the next batch of pages there is a lot of character set-up and information seeds to cram into the sparse space of a page. It might not work and I’ll have to squeeze it out some, or it might become a really information dense, but properly paced read.

Once I’ve written the first issue, which I’ve clocked at 24 pages, I will throw my net out to see if I can find the perfect artist to join me on this project.

Speaking of clocks. The one next to me is rushing up to 2AM, so I better crawl up and get some sleep. Up in four hours. You can shoot me then.

PAX, a success for Snowcastle

Just heard back from the guys from Snowcastle who were at PAX Seattle this weekend. The last day of the convention is over and the whole show was a great success for Snowcastle and their game Festival of Magic.

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Rumours say the audience laughed heartily as they played the demo, which means I did something right with the script. Always lovely to hear such feedback, as its a big motivator in anything I write. Knowing it strikes a cord. An intended cord, that is.

Hopefully, if everything lines up according to plan for Festival of Magic, I can return to the mystical world and continue fleshing out the characters and building the story together with the dedicated Snowcastle team. Fingers crossed.

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http://www.fomgame.com/

My first game writing gig can be played at PAX Prime, Seattle!

A fortnight ago, the guys from Snowcastle Games in Oslo invited me to help make their demonstration of Festival of Magic be the best it could be for the PAX Prime convention in Seattle.

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The blurb for the game:

Festival of Magic is a turn-based adventure RPG inspired by the classics. Join Amon, a desert scavenger, and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra. Gradually, you are pulled into a global conflict threatening to destroy the planet again. Combine farming gameplay with episodic story driven quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; craft your weapons and team up your companions for battle.

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I helped develop the characters and give them their appropriate personalities through the dialogue. The demo will be available at PAX Prime from the 30th to the 2nd of September. If you’re not familiar with PAX, it is a series of game conventions throughout the US, and PAX Prime in Seattle is one of the largest gaming conventions in the Western world. Which is kind of cool, as a lot of gamers/people will be able to play a game I’ve helped give life to. And, I have to admit, it’s a little bit scary too.

So if you’re in Seattle and going to PAX, do head over to Snowcastle‘s booth to play the game and meet the great guys behind it! And let me know how you found the dialogue!

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Why I like Prophet, but struggle with it…

If you’ve been paying some attention to the American comics industry the last twelve to eighteen months you would have noticed that Image Comics have had a huge impact on the market in terms of new ideas and new comics. Their biggest flagship is of course Kirkman’s long-running The Walking Dead, and the new-comer Saga is the next big thing.

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Another book that does well is the revival of an old comic called Prophet. “Rebooting” from issue #21, Brandon Graham and his team have made it a creative crazy sci-fi ride. I haven’t read the old Prophet, but from what I’ve seen, the revival is totally different in most of its elements.

Prophet is about John Prophet (or rather, all the John Prophets) – a clone who has awoken on a strange world long after the Earth Empire has fallen. Now he, or rather all of him, tries to find their way home to salvage what is left.

What I really like about Prophet is the sheer creative freedom and energy that Graham, Roy, Milonogiannis and Dalrymple bring to the table. They make up a strange world, then churn it even stranger. They create wild characters, aliens and monsters, then turn them even crazier. The scope of the story seems as vast as the creative fantasy and freedom Graham and the guys share.

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The way John and many of the characters are always eating, I find intruiging. Consuming and digesting food – or what they accept as food, be it worm slime, spuds from monsters or goo from puddles. A quirky nod to the usage of energy – and maybe a parallel to our real lives and how we waste food and energy, although it hasn’t really been paid off yet.

Another thing I like is the organic nature of the world they have create. There are surprisingly few machines for a sci-fi story – and most of the machines all seem to have an organic element. Although it’s nothing new, it does feel refreshing to not see androids and starships and metal when reading a sci-fi.

All this comes back to the creative freedom and, can we say, loose approach towards the world. It feels unpredictable, unplanned.

Which is also why I have trouble with Prophet.

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This wildly imaginative world with fantastical planets, stranger-than-strange aliens and characters whose only humanoid aspect is that they can communicate with words, leaves very few emotional reference points for me.

The concept of waking thousand of years later, lightyears away from a home you barely remember, to go in search of the empire you once fought for, is, putting it light, not something a lot of us can relate to. Especially when John Prophet doesn’t have a clear family or love connection to his old empire, like a son, a wife or a lover. Because why would he, he’s a super clone warrior. He is akin to a medieval pulp hero.

So right off the bat, we start off with a pretty abstract psychological connection for his desire. But we are left with the intrigue of the many questions that the reader has regarding not just the protagonist, but the world itself. This intrigue, and the creative energy from Graham and the team, is what pushes me through the story.

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Later we’ll learn that John has several allies (and several of himself) which he needs to find and, once again, team up with to salvage/save the Earth Empire. We’re presented with familiar concepts, that of friendship, loyalty and the possibility of betrayal. (We are now into vol 2 of Prophet, which is the latest collection released.)

Unfortunately, for me at least, Graham and the guys seem to rather stick with the abstract aspects and the wildly imaginary elements of the story, rather than establishing strong dramatic build-ups on the familiar concepts which I as a human being can clearly relate to.

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This is mostly due to the indirect way of telling Prophet. Most of the comic is captions explaining the bare necessities – usually Prophet’s mind on display. So rather than showing us how one of his allies lost his brother, we are told. Rather than showing us how much Prophet loved a reptilian alien, we are told. This indirect approach to the action and events tends to remove the reader from the emotional core of the drama within each scene.

Another problem I have with Prophet is the lack of tough obstacles for our protagonist. There are plenty of obstacles, but none of them really take a toll on John Prophet. Combined with the abstract elements and indirect storytelling, the sense of drama is more a dream journey we’re floating through, rather than a character pushing against obstacles, desperate to reach his goal. I felt much the same with Jodorowsky’s The Metabarons and his Incal.

That said, with all the strangeness and wildly imaginary elements Graham, Roy, Dalrymple and Milonogiannis pull out of the space helmet, the exposition through the captions come in handy to explain the quirky elements of how the world, the ships, the aliens etc. work, operate and exist.

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Still, emotionally, I feel disconnected to the story, to the characters. Which presents the horrible sentence “why should I care?” in my mind. A nemesis reaction in an audience/reader for a writer/storyteller.

This is the reason Saga – also a fantasy story set in space with all manners of quirky, strange concepts – is, in my opinion, a superior comic – not just to its sci-fi sibling Prophet, but to most other comics in the American market today. The reason is simple – familiar, relate-able concepts which are built upon with a strong dramatic sense, and a direct storytelling style with minimal exposition.

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This might sound like I discourage you from picking up Prophet, but that’s not the case. The different ways of telling a story appeals to different readers and tastes. Prophet is wildly imaginative, and the creative flux these four artists seem to be riding on is a feast for not just the eye, but also the brain. Prophet is a progeny of Moebius, mixed with Easy Rider – in space.

So fans of quirky and abstract stories, and sci-fi in general, do hunt down Prophet, and while you’re at it, make sure you buy Saga at the same time.

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My most anticipated film of 2013 is…

…definitely The Counselor. Original screenplay by none other than Cormac McCarthy. The man behind behemoths like No Country for Old Men, Child of God, The Road and all the other books I’m eager to digest as soon as I have time. Blood Meridian is waiting on my desk at the moment.

Although I haven’t read The Counselor script yet, rumours say it’s enigmatic and poetic like Cormac’s prose – and seeing how excellent both The Road and No Country for Old Men (by John Hillcoat and the Coen brothers) filled the big screen, I have a feeling Ridley Scott will do the same. Yes, Scott’s latest, Prometheus, was… a mess. A beautiful and rich mess with bucket loads of potential. But still a mess. But I wouldn’t blame that on the directing alone. And Scott’s shown time and time before that he can direct both with vast scope and with intense emotion. And if Cormac is Cormac – there will be beautiful Texan vistas, and small but utterly intense moments.

Like with The Road and No Country for Old Men, the performances were staggering. Viggo Mortensen carried such a powerful story on such weak legs – as if he was a titan. With good help from Smit-McPhee as the boy. And who can forget Bardem, Lee Jones and Brolin in No Country…? Brolin’s utterly futile escape from Bardem’s chilling evil performance stays with you. And it rightfully gave Bardem the Oscar. Although Brolin and Lee Jones could’ve been given it just as much.

Which brings us to The Counselor. Bardem is back. Along with Fassbender – who outdid himself with Shame – and Pitt. And Cruz and Diaz. Pitt has always been great in my mind – and is probably the most versatile actor on screen today. Cruz and Diaz both did one hell of a performance in Vanilla Sky. (And maybe it was them that made Cruise not just be Cruise in that one.)

These things combined are sure to make The Counselor the best film of 2013 – unless you need cheesy CGI in your films.

(Pics from http://flix66.com/michael-fassbender-cameron-diaz-javier-bardem-the-counselor/ )

Original Print Of The Wicker Man Has Been Found | Live for Films

http://www.liveforfilms.com/2013/07/23/original-print-of-the-wicker-man-has-been-found/

I have a feeling a lot of the younger horror audience don’t get this film as much as the older crowd. Many have probably never even seen the original, just the poor remake.

The tone and atmosphere in The Wicker Man is almost unique. And it’s also maybe the only horror film where an actual death (the classic body count) is absent. Still it creeps its way through and lingers in the uncanny valley for most of the film, rather than falling into all out horror, and all the clichés that usually entails.

The British Kill List did much the same, but eventually falls apart. Unfortunately.

So if you haven’t seen the original Wicker Man, do yourself a favour and hunt it down.