Creating a noir comic book – Part 3

What is noir?

There are text books describing the genre and probably lots of discussion on what it is and what it’s not. Although I find genre theory and history fascinating, I tend to stay away from what everyone else says (and demands) a genre is and should be when I work in said genre, and rather go with what my gut feels.

So instead, the question is what is noir for me?

For me, noir needs two things. Downfall and investigation.

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It doesn’t have to be the ultimate downfall, like in Scarface, but things need to spiral downwards for several characters and most prominently for the protagonist in the long run. Relationships, career/job, and definitely emotionally and internally. In SPIRAL, family relationships are the key pieces I keep hacking away at.

Likewise, the investigation doesn’t need to be a straight-up, thorough crime investigation like in Seven or LA Confidential, to name two brilliant noirs on celluloid. But there should be an element of investigation, meaning uncovering a mystery. In SPIRAL, we’re looking at an intertwined mystery from different perspectives, from exposing crime, revealing hidden identities, uncovering what true justice means etc.

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Although noir has always leaned into the visual aftermath of the German expressionists with their heavy shadows, desolation and dark city landscapes – or modernizing it by turning other elements into these landscapes (like a neon jungle, or backwater rural sites) – it’s easy to say that the two ingredients I mentioned, downfall and investigation, doesn’t differentiate noir from horror. In horror there’s always a mystery, and always death. I guess the easy answer here is that horror intends to scare with its suspense, while noir intends to thrill with its suspense.

And deep in its shadows, I see noir as exposing – at least to the reader/viewer/audience – a sickness under the surface of the world. And in the world of police investigations and crime, it is usually corruption. But it doesn’t have to be corruption, of course. This exposure of sickness also links strongly back to the German expressionist era of cinema.

This is the lean and simple framework that SPIRAL is built inside. But it doesn’t mean certain spikes might penetrate the genre confines. Genres offer proven tropes that one can pick from, but it’s often when one subverts, flips, kicks and strangles these tropes that a great genre story emerges. Which I intend SPIRAL to be.

FROM OUTLINE TO SCRIPT

Back to the creation of SPIRAL, my 4-issue noir mini-series, and more specifically the process of breaking down the outline. The birth of the idea and the concept, and how I went from concept to outline can be read here, and here.

With my slightly rough, but solid enough 3-page outline, I could lift out sequences, scenes and beats from my outline and start plotting the story properly. At this point in the process, I feel it’s crucial to know what kind of format you’re going for. Preferably as early as the pitch/synopsis stage, but at least here. Here you need to know if you’ll be doing the story as a 12-page-segment webcomic, full graphic novel between 100 – 120 pages, as a four issue mini-series with roughly 22 pages per issue, or any other publishing format you prefer. The main reasons you need to know this now are: 1) who will publish this or how you want to self-publish it, and 2) where your major cliff hangers and page turns go.

1) Certain publishers will only accept projects that have 4 – 5 issues that can be collected once all the issues are published, some will only look at 100+ page graphic novels, and some will not look at anything unless it’s already been published in a different format. It’s a jungle out there and only research and healthy networking will give you all the information you need.

2) Like with TV episodes, or novels, or films, you need to know where your major moments go. Moments that will keep the reader coming back for more. This also relates strongly to number one. For instance, you’ve pushed past this point and made a full fledged graphic novel which has an intriguing build-up but no real hooks until page 39. Your book is 130 pages long. The plot is ever engaging, and everything falls into place perfectly, as a graphic novel… but the style and type of story only really fits your favourite publisher. And they only publish, say, 3-issue mini-series, then collect them. They say “sorry, earthling, but we can’t accept graphic novels, only 3-issue stories.” You decide, “heck, I can do that!” Now, how will you get that brilliant hook on page 39 down on page 22/24 to make your readers come back for issue #2? How will you be able to cut your perfectly plotted book from 120 pages to around 66 pages? Sure, it can be done. Sometimes. Or you need to hit a publisher that only does straight up graphic novels. Or try something else.

Key is, format relates to WHERE a comic book goes. Format is crucial. Just like with TV. You can’t pitch a 60min episode 4-part TV-show with ad-breaks every 15 minutes to a TV channel that only does 30min 12++ episode series.

That said, tricks have been pulled and stuff have been found up sleeves. But usually, that’s either by known and established creators, or by creators with a strong fanbase, from doing webcomics for example.

Once SPIRAL was fixed as a concept, meaning pretty early on, I knew which publisher was on the top of my list, and I made sure to streamline the project and story to the format this publisher uses. But I’ve also made sure I can hit a few other publishers should my #1 choice fall through. Format is key. And format is different from publisher to publisher. And from country to country, scene to scene. Soak it up and learn it. It might feel more like a business decision than a creative one (who wants to hinder their story to blossom into its full potential?), and that’s exactly what it is. Business. If you want to get into this game, and stay in it, you can’t be all poet. You need to be a tradesman. Business.

You should also try to be short. The opposite of this blog post. By short, I mean, don’t start with long stories. Not unless you’re proved and tested. Publishers won’t look at your 30 issue story, because what newbie can handle that? A few, I’m sure. But a publisher won’t risk it. Start short/small.

Now, back to what happens once the outline is typed up and the plotting begins. As I said, I knew that I was doing a 4 issue mini-series aimed at a certain publisher. So I knew I had 22 – 24 pages per issue. There’s your road map. Consider each issue as a TV episode, especially that first issue. It needs an opening that hooks the reader, (and by hook I don’t necessarily mean a twist), and you need to hook the reader in those first 5 – 8 pages. Like minutes in a TV episode. And the ending of your initial issue must leave the reader wanting to know what happens next. If not, they’ll find another comic to read, another TV show to watch.

Knowing the road map, I focused on my initial issue and wrote down my key scenes on small notes and put them on my table. Writing brief key words, making sure all the crucial beats of a scene are mentioned. Starting with the final scene, the cliffhanger. Then filling out the rest.

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Once I had my plot laid out, and the first issue looking somewhat okay, I colour them. One colour per note for which storyline/character’s scene it is. Here, I think I used pink for my protagonist/A-story, blue for my C-story etc. Once they’re coloured I have a quick and easy overview, and can see if the plot focuses too much on a certain character for too long, if the protagonist gets lost or if the shifting of scenes and storylines are dynamic enough.

Then I rearrange them in different orders just to see what it does to the plot and the story (and storylines). Certain scenes will always shift places when dealing with multiple/parallel storylines. Simple because everything plotted doesn’t need to follow a strict cause-effect route.

With notes like this on the table, it’s also easy to see which beats (or scenes) can be cut, or merged into each other. For Spiral #1, I think I ended up with about 27 notes/pages initially, then by reconstructing and merging I managed to get the plot down to 24 notes/pages. Once I had rearranged everything, merged what could be merged, and felt generally happy with how the story and plot evolved, I numbered the notes. (This can be done earlier, but then you’ll have to keep re-numbering them a lot.)

And since I’m lazy sometimes, I don’t rewrite the notes, I just put the ones that should be merged next to each other and write “merge”, “cut” or “splice” or something on the beat or scene that deserves it.

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Road map filled. Time to drive down the route!

I thought I could fit the actual scripting bit into this blog post, but I can see your eyes are already drooping, mouth drooling. So, next time, I’ll talk about scripting this first issue of SPIRAL.

Creating a noir comic book – Part 2

In the first article, I spoke a bit about how the idea for SPIRAL came into being. How I let the idea marinate in my head for several months, picking up more inspiration for it along the way, until I was ready to write anything down.

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We’ll get to the artist/artwork bit later.

Here, I’ll explain briefly how I go about getting that marinated concept and story down on paper slash screen.

I know a lot of writers like to write down the story they have in their head directly. Almost like writing prose. I’ve done that earlier on a few projects, both films and comics, but these last couple of years I’ve found that it’s easy to lose yourself in the details if you approach it like that. Approaching the whole thing.

Instead, I start with the pitch. Not necessarily a sales pitch, but more a pitch to myself. If you’re not familiar with what a (sales) pitch is, it’s basically explaining your concept and story in as short a space as possible. The movie industry has something called “the elevator pitch”, meaning you sell your idea verbally in the elevator ride down (or up) with a producer – meaning 30 seconds. Some projects are easy to pitch, some are tougher. Snakes On a Plane has its entire pitch in its title, for instance. SPIRAL is a bit trickier than that.

Back to writing down the pitch. I write the pitch for me, not for it to be a selling pitch – meaning it’s not the originality and freshness I’m looking for in this initial pitch. It’s just the key things that happen that drives the story forward. And the shorter the better. The initial pitch for SPIRAL (after a couple of revisions) was…

Brash police officer Olivia Jensen takes up the mantle after her father, the retired The Watcher, against his wishes. Her recklessness gets her shot and injured. When her brother Samuel, who was intended to take on the The Watcher personae, goes to avenge his sister he ends up in a coma. Recovered, Olivia takes on the mantle in hopes to heal her now broken relationship with her father and brother.

(Note: I changed up the names a few times to get them right. And I still consider everything a work in progress until the lettering part begins.)

With this I have a fixed idea on what the core of the story revolves around. You can lift themes out of this. Father-daughter relationship, blood thicker than water, values, justice etc. etc. And also guess at endings, knowing that I locked down on the noir genre from the get go. I guess there’s also a slight originality in there, with the mix of gender roles and genre attached.

But it’s very basic. It doesn’t say much about what actually happens. Which is a good thing for me. The details, and with details I mean plot, isn’t important at this stage for me. I have a lot of plot floating around in my head at this stage of course, but I deliberately hold back on writing plot and scenes down and focus on getting the core of the story right.

Once I had this, I could start going down the prose path, basically writing down what I knew I wanted in the story, what I thought could work and what ending I wanted. As I started writing down the outline (the story) a few subplots took on a bigger role and certain things I had imagined showed themselves to be too cliché or just not right for the story.

I won’t put the outline up since it’s too spoiler-y of course, but I’ll briefly explain how the outline turned out. For this project I wanted to have a multi-layered story with several intertwining storylines. (Having drawn inspiration from Scalped, and The Wire.) The A story was of course about Olivia and her vigilante business and relationship with her family. The B-story followed the father and son of the criminal main element of the story, as I’ve always liked stories that present a world that’s blurred, that has several perspectives. And the C-story was Olivia’s husband’s story, dealing with an ex-wife and their kid he was losing custody over. Once I began fleshing out and scripting the story, another prominent storyline came forward as well, but more on that in a future article.

(It might be good to mention that Spiral isn’t a very big project, it’s a mini-series, but if it was a larger story/project I would likely have written a few synopsises before going into the prose-like outline. A synopsis summarises the story in broad strokes, but not as broad and quick as a pitch. A synopsis helps you stay focused if you have a large body of work to map out. Navigating a 2-page synopsis is easier than navigating a 5 – 10 – 20 page outline. As it’s a small project the outline for Spiral was 3 pages.)

Once I had the outline down I knew the most important thing about Spiral. The ending. With that locked down, I was ready to go into the story, to start breaking it down into pages, which is unique for comics. There are several factors involved as you go to break down the story (publishing plan, format etc. – which you likely have in mind before typing anything) and I’ll speak more about these things, and going into the scripting phase next time.

Thanks for reading!

The cover for Au Fond du Trou

Me and YdAo have now sent the pitch package for Au Fond du Trou to our selected publisher. Now the wait begins. Good thing the holidays are coming up, so we can forget about the waiting bit.

Here’s the cover we went with for our heartfelt horror-tale set in Guatemala City:
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This means I have two pitches on editor desks before 2013 is over. Earthtale and Au Fond du Trou. (I’ll enclose quite a bit of information about Earthtale, which is a graphic novella, once I know what the publisher says.)

And, me and a new artist are working on the pitch package for Spiral, a noir comic book series that you can read about here. And lastly me, Michael and Jelena are working on our second project which we hope to pitch to a certain publisher in Q1 next year.

Here’s to a blooming and booming 2014!

(Now, back to some screenwriting…)

Creating a noir comic book – Part 1

I’m in the middle of making a four-part noir comic book aimed at the US/UK market, which I’ve called SPIRAL (as a working title). In this article series, I hope to highlight how I go from idea and concept to outline and story, from outline to breakdown and script, and how to find and work with an artist, and eventually get a publisher to bite and get the book on the shelves.

In part one we’ll take a look at how a concept emerges from that tiny, initial idea.

Sometimes, ideas and concepts I have emerge from a single inspirational element. Be it a photo of an old house. A walk in the mountains. Or the video of a never-before captured squid. The latter became the foundation of the story for my graphic novel THE VESSEL OF TERROR.

The idea to SPIRAL was different. It emerged slowly through observing and reading several things. The seed was planted around Sept/Oct in 2012. At the time there was a lot of buzz online around gay characters in US/UK comics, the lack of female voices – both writers and artists – in comics in general. And the lack of female-driven comic books on the shelves. It was also when I found the time to read a some of Mark Waid and Paulo Rivera’s DAREDEVIL.

These two things became the idea to SPIRAL. A vigilante comic with a female lead. I wanted to do a legacy story, about passing on the mantle. But I also wanted to reverse the expected roles and play with the reader as to whose story it actually was. But I didn’t have the tone down. I couldn’t move into the story. So it kept churning in my head, not putting anything down on paper.

That December, I left London and went back to Norway. Having spent two years in South London, I had absorbed a lot of the atmosphere of not just London, but  the distinct differences of the communities in South London. The class differences, the minorities, the architecture of poor versus rich, working class versus upper class – and everyone between. The tiny details.

Back in Norway, I (finally) started reading Jason Aaron and  R.M. Guéra’s SCALPED. A noir story set on a Native American reservoir with crooked FBI agents and crime lords with spirit animals. About characters who are struggling with their roots, and can only move on if they face their past mistakes. A comic book series I cannot recommend enough.

When all these things had marinated for a while, the tone, genre and characters of SPIRAL came to life so strongly I could start putting things to paper. I had enough to start.

I always let ideas marinate inside the skull for quite a while. Several days. A week. Sometimes months. I’m not suggesting that you don’t write down your ideas in your idea archive. But for me, if the idea is strong enough, it will stay in the back of my mind, and I will not lose it. With the limited time I have these days, I never start exploring an idea/concept on paper before I’m positive it’s a strong idea. Then I’ll know if it’s something to dedicate time to.

Tip: Let things marinate. Explore your idea in your mind long enough to make sure it’s the right one to explore further. Discuss with like-minded peers. Watch and read stuff which might be close to your idea to see how your concept might fit into that landscape.

I’ll try not to make these posts too long-winded, so that’s it for now.

Next time, let’s look at how best to get the story down on paper.

Kickstarter Christmas – 6 projects to check out

Here are six cool Kickstarter projects you should all have a look at.

Imaginery Drugs, a comic book anthology of great stories made by supertalented people.
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Memoirs of the Mysterious, another comic book anthology, in the vein of the Twilight Zone and The Outer Limits.
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The Spider King, a fun graphic novel of, nope, not spiders, but of Vikings battling aliens.
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Forgotten Planet, a comic book series about the mystery of Pluto.
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Festival of Magic, the rpg game I’m writing for.
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Metal Made Flesh, an illustrated cyberpunk trilogy novella.
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December campaigns are tough ones, so if you see anything that interests you, do pledge and give them a helping hand by spreading the word.

Making a logo the amateur (?) way

Unfortunately, I didn’t have much time to dedicate to a logo for a project me, Aaron Moran and Marco Dollman are finishing up. A graphic novella called Earthtale. So, you take what you have on the table. And what I had was some wool.

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Steadier and prettier than my handwriting. And it’s a bit sad that’s actually the truth.

Then, some digital combining and tweaks.

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Cleaning up a bit, and adding the tail. Wordplay at its tabloid best.

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Final organic details, some cracks. Lifted off a leaf.

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And this becomes the end result for now:

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You could, and most probably will, argue that readability is of utmost importance when it comes to a logo. I agree. Most of the time. But, hey, it’s got the word sex on there. Sex always trumps readability.

We’ll reveal pages and more on the project in a few weeks.

3 pages from a new Viking story

Here are the first 3 pages from THE LAST SHIP, a story I’ve written for FUBAR: Guts & Glory, illustrated by the brilliant Jonathan Brandon Sawyer. An 8 page story about a Viking funeral, where the village attempts to give their zombified former Chief an honorable send-off. Should be in stores in January.

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(If you backed the Mother Russia Kickstarter campaign by Jeff McComsey earlier this year, you’ll receive Guts & Glory too!)

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Guts & Glory cover, by Steve Becker

 

 

Festival of Magic goes crowdfarming on Kickstarter!

This is quite a big opportunity for me, and I’m ever grateful for the terrific people over at SnowCastle Games who have brought me in as lead writer on this fantastic game. I’ve already worked on a (30 min) alpha demo for Festival of Magic – but this is the whole diamond! Should this be successful, and I have no doubt it will, I will have made a big jump into my writing career. So to all of you who back/pre-order the game, or those of you who can only spread the news about the campaign further onto the great world wide web, I am – and so are the rest of the guys – extremely grateful!

Go to the Festival of Magic Kickstarter campaign.